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Complicated angles for primitives
Hey guys so im working on a map right now, and im trying to make ball shaped stalls, along with inside angle corners thats a down slope. i cant figure out a good method to consistently, anyone have a good idea to make shapes consistently that have more than two angles?
I've tried making complicated slopes with the cubes and I don't know how some of the map creators do it. I would love to create a tool for it eventually.
For the ball shape, I'll have to add the sphere to the primitives. It's not difficult for me to add.
People have also asked for the cylinder primitive but I don't think I'll be able to add that in unfortunately. The reason is I can only use cuboid, spherical and capsules (cylider with two half spheres on each end) as colliders. And the capsules don't scale very nicely in Unity. The colliders remains a capsule while the renderer gets stretched. I have a few ideas on how to fix that though.
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