What kind of features would you guys like to see? I am solo dev(for now) so let's keep it somewhat manageable. Looking forward to any ideas the community may have. This is my dream game I always wanted to play as a kid and now as an adult. I am almost ready for steam page in a couple months (not a release, just announcing development to masses) and I will reveal the progress then with videos and more info. For now I would just like to see what you guys want and I'll see if I can make it happen.
Not enough games simulate catching your edge
ReturnToMonkeyNot enough games simulate catching your edge
I have that in!
**This post was edited on Mar 17th 2024 at 2:39:00am
Meant to edit that last post. I have it in, but if it stays just depends on how fun it is.
Make it an option! Like a button for realistic skiing
SchwagsMeant to edit that last post. I have it in, but if it stays just depends on how fun it is.
Make mods possible. Community will do all the work for you to create content ingame.
JonasingoMake mods possible. Community will do all the work for you to create content ingame.
For sure! I plan to make a tutorial on youtube on how to make custom maps and I will put them in and also a tuturial on how to put them in yourself.
**This post was edited on Mar 17th 2024 at 11:43:40am
FlwrsMake it an option! Like a button for realistic skiing
I am considering having a dev tool where you can adjust all movement and gravity and stuff. With super sim stuff like edges it can create a lot of weird bugs that would annoy people more than anything. But so far I like to say that it's working but who knows if it keeps working well with other stuff.
I'd also like to add if I end up not being able to finish it for any reason I will release the demo for free and allow it open source. If I think it's good enough I will sell it.
SchwagsWhat kind of features would you guys like to see? I am solo dev(for now) so let's keep it somewhat manageable. Looking forward to any ideas the community may have. This is my dream game I always wanted to play as a kid and now as an adult. I am almost ready for steam page in a couple months (not a release, just announcing development to masses) and I will reveal the progress then with videos and more info. For now I would just like to see what you guys want and I'll see if I can make it happen.
One thing shredders does quite well is all the movements generally look fairly fluid. Obviously shredsauce isn't the same level, but that's quite stilted which I'm not a huge fan of
BiggieSmallsNZOne thing shredders does quite well is all the movements generally look fairly fluid. Obviously shredsauce isn't the same level, but that's quite stilted which I'm not a huge fan of
Shredders is awesome one of my favorites. I am working on similar control system and testing out some other ideas
Which engine is it gonna be on? Graphics comparable to another game?
FlwrsWhich engine is it gonna be on? Graphics comparable to another game?
Using Godot. Graphics I'll reveal after I get steam page.
porkch0pSkate 3 style flip axis/tranny-finder
I might do something like that for very steep landings like half pipes and stuff... trannys that are not steep working by themselves right now.
tdollosession markers, ability to bind keys
That's easy no problem. For keyboard.. for controller might have one or two setups.
**This post was edited on Mar 17th 2024 at 2:00:49pm
Good animations without insane input lag. 90% of animation based games fail at this. Shredders is the only game I can think of that does it pretty much perfectly being that there's a mix of physics based and animation based mechanics.
caveman31Good animations without insane input lag. 90% of animation based games fail at this. Shredders is the only game I can think of that does it pretty much perfectly being that there's a mix of physics based and animation based mechanics.
Agreed. Animations are very very hard and quite the process. The guy who designed shredders system was working on it for nearly a decade o0. Also quite a bit of luck involved that you don't see. Like sometimes you do something by accident and you solved a problem you haven't gotten to yet go with that idea and 2 months later you have choose to get rid of it or redo something that took a long time.
**This post was edited on Mar 17th 2024 at 4:20:20pm
Young_pattyHyper-realistic 3D jiggle tech
Sure, why not =P
needs to have:
-long lift lines
-chairlift rides
-yellow jackets
-rope lines
-crowed slopes
-lil jerries to snake your line
-drunk straight liners
-a currency that takes a long time to accumulate just to buy a day ticket and actually ski
-zero bitches
-hungover lifties that look like skierman
-tom wallisch narrating the story mode
-rail jams
Have a good mix of realistic and insane areas to ski like it’d be sick to go from street skiing to a super ultra mega park type thing. Also different difficulties would be sick like realistic and arcade.
Hahaha nice. how about a parking simulator on a saturday and it takes you 45 minutes to find a spot?. If Wallisch is down I wont say no haha. Some good ideas in here thanks
partyandBSneeds to have:-long lift lines
-chairlift rides
-yellow jackets
-rope lines
-crowed slopes
-lil jerries to snake your line
-drunk straight liners
-a currency that takes a long time to accumulate just to buy a day ticket and actually ski
-zero bitches
-hungover lifties that look like skierman
-tom wallisch narrating the story mode
-rail jams
beepskiHave a good mix of realistic and insane areas to ski like it’d be sick to go from street skiing to a super ultra mega park type thing. Also different difficulties would be sick like realistic and arcade.
Kinda thinking the same one might come a while after the other though.
SchwagsAgreed. Animations are very very hard and quite the process. The guy who designed shredders system was working on it for nearly a decade o0. Also quite a bit of luck involved that you don't see. Like sometimes you do something by accident and you solved a problem you haven't gotten to yet go with that idea and 2 months later you have choose to get rid of it or redo something that took a long time.**This post was edited on Mar 17th 2024 at 4:20:20pm
Yea it seems like animations can be pretty tricky. The shredders devs also had a game called "the snowboard game" a few years before shredders.
maybe like a make-your-own ski designer? like you get to pick the core and the size, and then it has like different pop/flex based on what you pick
caveman31Yea it seems like animations can be pretty tricky. The shredders devs also had a game called "the snowboard game" a few years before shredders.
Yep, from my understanding they took his system from that and reworked it but i could be wrong.
It needs to be called Jibbin’…and it should never get finished.
FaunaSkisIt needs to be called Jibbin’…and it should never get finished.
you’re thinking of Jib Life, Jibbin was real and fucking sick. OP should just clone that and sell it lol.
on a real note, i agree that open source is the way to actually get this done. i’m down to work on this but I can’t commit to anything serious, Im sure others feel the same. idk how that works financially though.
stokedelicyou’re thinking of Jib Life, Jibbin was real and fucking sick. OP should just clone that and sell it lol.on a real note, i agree that open source is the way to actually get this done. i’m down to work on this but I can’t commit to anything serious, Im sure others feel the same. idk how that works financially though.
Plan is to see what I can do on my own within this year and go from there. If for any reason I can't work on it anymore I'll release whatever I have built for free.
stokedelicyou’re thinking of Jib Life, Jibbin was real and fucking sick. OP should just clone that and sell it lol.on a real note, i agree that open source is the way to actually get this done. i’m down to work on this but I can’t commit to anything serious, Im sure others feel the same. idk how that works financially though.
Yes! my bad. It’s been so long since we were promised Jib Life I forgot it’s name.
OP please call it Jib Life
customs ski widths and real life mountains or maybe just famous faces like the free ride world tour spots and other iconic spots from real life resorts. you can parody the resort to if there’s an issue with use or somthing. you got Snail resort, B basin, jackson half, kicking cow, Snow Turd, Mt Collar etc
**This post was edited on Mar 17th 2024 at 9:25:05pm
partyandBSneeds to have:-long lift lines
-chairlift rides
-yellow jackets
-rope lines
-crowed slopes
-lil jerries to snake your line
-drunk straight liners
-a currency that takes a long time to accumulate just to buy a day ticket and actually ski
-zero bitches
-hungover lifties that look like skierman
-tom wallisch narrating the story mode
-rail jams
Jerries to dodge would be sick.
SchwagsWhat kind of features would you guys like to see? I am solo dev(for now) so let's keep it somewhat manageable. Looking forward to any ideas the community may have. This is my dream game I always wanted to play as a kid and now as an adult. I am almost ready for steam page in a couple months (not a release, just announcing development to masses) and I will reveal the progress then with videos and more info. For now I would just like to see what you guys want and I'll see if I can make it happen.
Is the game gonna be pc and console or mobile?
Phoenixgrassl21Is the game gonna be pc and console or mobile?
pc, I think to get on consoles you have to be licensed as a company.
**This post was edited on Mar 17th 2024 at 10:57:16pm
Also from skate 3: different character ski styles. I believe they had loose, standard, OG, and aggressive to choose from.
Story mode like 2k or madden - choose to do free ride or slope or smth then have the progression in the game be based on real life
porkch0pAlso from skate 3: different character ski styles. I believe they had loose, standard, OG, and aggressive to choose from.
I like this one. Would be something to add later on but MIGHT be doable I think.
bch.skisStory mode like 2k or madden - choose to do free ride or slope or smth then have the progression in the game be based on real life
what do you mean based on real life?
Voyage86customs ski widths and real life mountains or maybe just famous faces like the free ride world tour spots and other iconic spots from real life resorts. you can parody the resort to if there’s an issue with use or somthing. you got Snail resort, B basin, jackson half, kicking cow, Snow Turd, Mt Collar etc**This post was edited on Mar 17th 2024 at 9:25:05pm
good stuff! Chads gap seems obvious.
bootspacemaybe like a make-your-own ski designer? like you get to pick the core and the size, and then it has like different pop/flex based on what you pick
adds a lot of complexity for one person. Can't really change the size of playable character (afaik) because I need the animations that take forever to work for all models I decide to put in. I may try and make a primitive version of something like this.
**This post was edited on Mar 17th 2024 at 11:42:38pm
Ability to play with trick axis, why shredsauce is the best ski game
HoffhoundNollies
I have an idea how to get them to work smoothly, but they are not in at the moment.
asparagusAbility to play with trick axis, why shredsauce is the best ski game
all ready in
supremeblienteleRealistic powder physics
In, but primitive.
tdolloreplay editor is always appreciated
oh god kill me now. I get it though.
SchwagsShredders is awesome one of my favorites. I am working on similar control system and testing out some other ideas
sweet as, I've looked at your other comments and it looks like it's going to be really sick! do you know when we can see screenshots?