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Make it on the level of skate 2, same style, same idea, same level of reality.
Real gear, real pros, film shoot options, options for different tricks, grab packs, clothing, styles, and add in not only a freestyle option, but put in big mountain, if possible. And a butter control stick. lol.
I'm sure he knows SSX3 which in my opinion was pretty damn good, so if he combined SSX3s graphic beauty, and skate's realism and physics he would have a winner.
Skiing is also growing, and it is becoming more and more marketable. It recently passed snowboarding as the fastest growing winter sport, so now is the perfect time to start development.
For tricks/controls/enviornment, look at the snowboarding game: stoked, that game has solid stuff in those 3 factors.
Definitly need have a good park in it, a bit of backcountry and a solid career option in it. Oh and also get lots of outerwear/ski companies in the game.
For all those who havnt played stoked, to get sponsered you needed fame points and to gain fame points you had to do missions like trick or die which got pretty boring. Anyways the point is that after gaining fame, random sponsers would come to you and you would have to do missions for them to get them. You were allowed to have three companies (one for skiing, one for outerwear and one for goggles/accesories). You could also mix and match them like for example i went with Quiksilver clothes, Burton Boards and Electric Goggles. Having burton and quiksilver let me have access to both of their outerwear even though quiksilver clothing was in the outerwear slot. I really liked this idea of the game since you had to actually earn your sponsers and would love to have it in a ski game.
anyways thats my suggestion.
Have a main story like from unknown to super pro at Xgames to older guy in the BC
And instead of a cell phone like in Tony Hawk, you check your messages through NS
bottum line, mix all the good stuff from skate and stoked, and put skis in it. Theres an awesome game right there.