Nicko1981If you paid for founders pack or similar then you should have the all-access pass or similar - what you get depends how early you supported.
What we chose to support is very different from what we have now, I think that is a major complaint. We saw the promises and what looked like it would finally be a great ski game and this is what we got. I bought in before the game was available and you only get an all access pass for eighty-something odd days.
Here are my issues with the current build:
1. I can huck a quad backflip over 100+ feet. land nose heavy and ride a way, but the second I clip a bit of a rock or a post I'll dub eject and have to restart. The precise movements needed to avoid obstacles and the lack of precise controls takes away from the fun aspect. I'd rather just do a tumble and be able to get back up quickly.
2. Stop making levels, I get it, you make money off of them, but I've never played a beta that had so many levels with a lack of focus on mechanics. The maps do look nice, textures and such are spot on. With that said, I personally don't get bored of playing the same map when the game is good. How many hours do you think kids have put into rust? Or hell even just gnarshmallow levels. I don't know how many hours I've logged on ssx on tour, but it's got to be a shit load (granted they have a long ass map).
3. Again, I get that you need to make money, but I'd say that you are going about it the wrong way, as stated before the way you do it alienates the community. Instead make a super enjoyable game (again work on mechanics) first to build a good base of people interested in playing it, then work on all the other shit that you can charge for. What will be next? Paying for grabs? As an example, look at shredsauce, more people probably play it than your game (no offence), it looks shit and is super basic, but the controls are better than the ones that you guys offer. Why do you think it has a bigger following? How do you plan on increasing yours given the amount of negativity you are receiving? Loaded questions, but just something to think about.